![]() ![]() Watching exotic tigers, bizarre magicians and eccentric rock bands wander around your glistening holiday paradise seems like the perfect scenario to inject a bit of fun into the stats and figures of a management game, but Hotel Giant and its new successor feature precisely none of this. I maintain I'm not wrong, but, inexplicably, the Hotel Giant series is yet to pick up on this fabulous idea. Get involved with all the crazy theming, the mad shows, the erupting volcanoes and live-action pirate role-play. In the height of my videogame-crazed youth, I got it into my head that creating, customising and maintaining one of the wondrous hotels that wackiest of cities is famous for would make the perfect setup for a management sim. When I was younger, I went to Las Vegas with my parents. You can skip weeks on end if you like, but it can still take hours upon hours of real time to make much progress - particularly early on, when the woefully inept tutorial fails to teach you even the basics of how the game actually works." ![]() ![]() The length of time it takes to complete each of the campaign sections also totally destroys the sense of reward upon finishing one. But then, this is more praise of the genre as a whole than of this example of it. ![]() "If you can deal with the fact that every single one of your guests is going to be an utter ball-ache to deal with, Hotel Giant 2 becomes predictably addictive, and it's easy to lose hours on end fine-tuning all sorts of little details in order to watch your profit margin increase painfully slowly. ![]()
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