The gunfire and other ambient noises sound pretty good, but there certainly could have been more ambiences within the game. While I'm not sure that all of the characters had genuine British accents, some key players, at least to my untrained ears, sounded authentic. However, the voices that came out of those fake mouths sounded quite good, indeed. One thing that did annoy me a bit was that the characters typically had their mouths covered by cloth or gas masks, so as to use a cheap way to neglect animating mouths in talking sequences. The characters and their uniforms look pretty good, however, even though the animations are a bit on the lower end of the spectrum. The environments are productive in getting their points across, and that's all that matters, especially for a title that can be picked up for a mere $20. For the most part, the game's visual elements look a bit last-gen, but it's not to say that they are horrible. While PC games today have been stepped up by pixel shaders, normal mapping and other goodies to enhance the visual experience of the end user, City Interactive's SAS: Secure Tomorrow is a budget title for a reason.
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